We have sort an alternative hosting program in order to try and circumvent this issue, such as Game Ranger. By this same example, my friend and I are also able to play Starcraft 2 together with minimal lag. I am able to play other games online and connect just fine without any fuss whatsoever, even up to 200 ping servers on TF2, Starcraft 2 and the like. This is not an issue with our individual connection. We often get 5 - 20 seconds of gametime inbetween extremely lengthy 2-5 minute freezes where I assume the game is waiting for a response from the other. However, the game lags incomparably badly. However, there seem to be some critical errors with Spellforce's net code that prevent it from being a smooth experience.īoth of us can host a LAN game of Spellforce and connect to each other via that. Due to the Master servers for Spellforce being taken permanently offline, I wish to play Spellforce with a friend of mine.
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